The Pros and Cons of Worldbuilding Using Unfamiliar Cultures
When I decided I wanted to try my hand at writing a steampunk novel, I gave myself a few provisos. The first was that I’d avoid the rose-colored goggles point…
When I decided I wanted to try my hand at writing a steampunk novel, I gave myself a few provisos. The first was that I’d avoid the rose-colored goggles point…
In my last Fantasy-Faction article, I quoted a recent article in The New Yorker by Arthur Krystal in which he denigrated genre fiction, suggesting that readers rely on it as…
First it was vampires and then it was zombies. Now it’s faerie-tales. What will the next fad be? Necrophilia and bestiality? Supernatural teen pregnancy? Oh, wait. I forgot. Twilight already…
It has been almost eight years since I’ve been on stage — twelve since I’ve been in a major role — and yet I still have the Actor’s Nightmare at…
You can read part one of this series here. In the last article, I looked at Greek mythology’s influence on fantasy, including the hero’s quest and what he or she…
It should surprise no one, given where I’m writing this from, that I am a fan of fantasy. But while it’s my favorite genre, it’s not my only love. I’m…
“I wisely started with a map.” – J.R.R. Tolkien. Clearly ebook publishers ascribe to a different way of thinking. Does Amazon.com hate fantasy readers? Does Barnes & Noble? Kobo? Apple?…
I’m going to start you off with a quiz this month. Nice and simple, five questions, just to see what you really know about pirates. 1. Apart from as a…
As an English Undergraduate at a UK university, I often feel an obscene sense of guilt and embarrassment when asked what, specifically, I enjoy reading. When I respond with “science…
Once upon a time, fantasy stories had a relatively simple format. Typically, a hero fought a monster, and there was often some magic involved. This format goes as far back…
It was always a dream of mine that once my book was published, and the film deal secured, Drew Struzan and Ralph McQuarrie would step into Bespin’s carbon-freezing chamber and…
$17 billion. In 2011, US consumers spent $17 billion on video games. That is $54 for every man, woman, and child in the country. And that’s actually down from the…