If I thought writing last week’s article was tough, I have to say, it was NOTHING compared to how I feel about wading into the morass of religion–even fictional religion. This is where we all get our panties in a bunch no matter where we fall on the religion spectrum. I’m a little afraid of sounding preachy or giving away my personal biases, so I just want to say up front: I apologize in advance for anything in this series of articles that might sound like I’m not maintaining my writing agnosticism.
I also realized as I started to write this article that this is a much, much bigger subject than I can tackle in one week. I’m not sure how many weeks this will go, but I want to make sure I take a fairly thorough look at creating a fantasy religion. For this week, I just want to look at the starting point—the basics of the religion you’re creating.

One of the reasons I love reading and writing fantasy is because anything is possible. When it comes to magic, religion, politics, geography, on and on, you can write whatever you can dream up as long as you make it consistent within your world. The wonderful thing about fantasy is that it allows us to explore what ifs and possibilities and such without finger pointing or blame or baggage (in theory, at least).
When it comes to creating a new religion for your world, I think you have to start with asking what people expect from a religion.
This is not to say you have to just adapt a religion from what you see in the real world (although I think that looking at world religions is a perfectly acceptable starting point). What I mean is, you have to start with common human expectations about what religion is and does in the real world. I think the major questions religion tries to answer are:
1) Where did we come from? Your religion should have some explanation for how the world came to be. You might say, “well, science explains that.” That’s fine, but we’re talking religion here. Look at the world around us. There’s a constant tug of war between religion and science. Perhaps science does explain everything in your world, but unless science is also the religion of the day (which is fine, by the way), you need to have some explanation for creation in your religion.
2) What happens when we die? You have to answer questions of the afterlife with your new religion. Heaven, Hades, Valhalla, Nirvana, Maya, whatever it is, you need to have some explanation, tradition, story, or theory within your religion about what happens when people die.
3) How should we act while we’re here? Your religion should provide some kind of moral code. What that moral code says is pretty much wide open, but most religions provide some kind of list, law, code, ethics, what have you for its followers. Within this moral code will be some aspect of discipline as well, which will probably tie into what happens when someone dies.

I really think those three questions are the most important things for your religion to address, but that’s not where you should stop. In order to give flavor to your religion and your world, there are several other things you should think about.
- Gods, spirits, demons, and angels. You’ve probably come up with a character (or several characters) who exist to answer those questions above. I do think it’s okay to start with a god/gods and create your religion from that one being, but if you keep those three central questions in mind, your religion will feel more like a real part of the world you create. The people who populate your religion are part of the “window dressing” for the character of the religion itself.
- Ritual. Most religions have some kind of ritual associated with the practice of the faith. From going to church once a week to sacrificing humans, your rituals can be pretty much anything as long as there is some purpose within the religion.
- Texts, traditions, songs, and verses. Your religion may have written texts or oral traditions, but somewhere, you need to have some kind of record of the stories, laws, and explanations for what your religion believes. Even if it’s oral tradition, there should still be some consistent place where your characters can go to find answers, explanations, and guidance. Which leads to…
- Wise men, shamans, preachers, and priestesses. Your religion needs leaders. Unless the gods are walking and talking to your characters (which would be fine, but then you need to recognize that they are living this role), you need people for the characters in your story to visit when they need guidance. These leaders will conduct the rites, interpret the texts, recite the traditions, lead the masses, and on and on.

There is one more thing that deserves a mention: the idea or question of no religion at all. First, let me say that I don’t think every book of fantasy has to have religion in it. You can simply not mention it, you can make it a non-issue, you can make it a passing comment, etc. That’s perfectly fine. But if you do include a religion in your work, you need to address what that religion will act and look like. And that’s what I’ll look at in next week’s post—how to weave religion into your world, even if that means not weaving it at all.


