Combat in Fantasy – Part Two: Top Ten Tips for Wearing Armour
Armour. Often the subject of heavily debated book covers. Rule of thumb? The heavier it is, the more protection it offers, but the more it slows you down. You need…
Armour. Often the subject of heavily debated book covers. Rule of thumb? The heavier it is, the more protection it offers, but the more it slows you down. You need…
Writing combat is easy. Writing good combat is harder. Below are ten points–some of them tips, some of them common mistakes–to make sure your fighters are doing/using/hitting what they should…