January 18, 2020, 07:42:00 PM

Author Topic: Calling All Maps!  (Read 24108 times)

Offline Steve Jackson

Re: Calling All Maps!
« Reply #90 on: February 23, 2016, 03:09:37 AM »
My Virdea files have something like 75 maps of everything from cities to the world as a whole, but I use four maps to demonstrate how the concept of showing space changed over time.



This map was drawn on an Apple II in 1981 and modified for Superpaint a few years later.  The world's main features show up, but I had not yet given enough thought to names, and Celestia still was called Virdea despite the books having the correct name.  Here I started having problems with diverging source material.  The original has hung around for years, and was saved from Superpaint to Photoshop. 



The main color map from 1990 was used for the initial use of the world as a MUD setting.  Everything looks small on the map because it is actually made from more than a thousand 250x250 pixel TGA files which the MUD engine could push to am image browser.  Later I assembled the files and substituted the older graphics whose copyright had expired, for new images, and in 1998 the map went to Photoshop as a mosaic.  In 2003 the image symbols were again changed, and again in 2008 when the map was being replaced with one that could be sold as a poster.

This map did a lot of duty including a version as an interactive Hypercard stack, and a sliced HTML version.



2008 the definitive poster map is released.  600dpi and 18x24 inches, it was packaged with the printed version of the tabletop version of Legacy of Empire.  The poster was more popular than the game, and home brews started using it.  The poster also shows the effect of time in the fantasy world on maps.  Set after the Abomination Apocalypse Dagoria is shown as a destroyed city, and the lands of Dagoria are called the Deadlands.  Although this was first released in a book in 1982, no map had shown a postwar view of the world.



The simplified map first presented in Total Eclipse for iPad.  The map is very simple for as it was never intended for print, and shows the Downs prominently rather than the less well known swamps that play more of a role in the books.  Minor changes are mostly for taste.  Thrngar gets its normal spelling rather than its translated spelling.  Closeup maps with the same symbology were made of each area to allow more detail, but remain very simple.



Starting in 1992 I started working out different ways to visualize Virdea.  This city map started out as an Alias/Wavefront 3D model.  The model was set to observe from the top and flattened to form a street grid.  At one point there was a false color version created with a Quantel Paintbox.  By 1998 it has gone with everything else to Photoshop as a raster grab with each section of the city being pulled out separately in their own grabs to maintain resolution.  Overlays based on the grid exist. 



Less formerly drawn, this map of Sea Point joins maps of Norwalk, Thrngar, Seytes Gate, and Greysmere in providing simple, semi-topographic detail to the towns in the stories.  Most of these documents were made directly in Photoshop or Painter.

Offline Yora

Re: Calling All Maps!
« Reply #91 on: February 24, 2016, 09:13:58 PM »
After having used pretty much the same rough map for year, I am now very much considering to flip it over. Everyone who has a coast from north to south has the sea in the west and so I started with having it in the east. But any time we were on vacation at the sea, whether in Denmark or Italy, it was always on the west coast and the sun always sets in the sea!
Having the sun rise in the sea and set over land is just not right. :D

And somehow, for reasons I can not explain, flipping it over makes the place seem a lot more cozy to me. This shouldn't be possible, but somehow my mind does it anyway.
We are not standing on the shoulders of giants, but on a big tower of other dwarves.

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Offline xiagan

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Re: Calling All Maps!
« Reply #92 on: February 25, 2016, 07:26:54 AM »
After having used pretty much the same rough map for year, I am now very much considering to flip it over. Everyone who has a coast from north to south has the sea in the west and so I started with having it in the east. But any time we were on vacation at the sea, whether in Denmark or Italy, it was always on the west coast and the sun always sets in the sea!
Having the sun rise in the sea and set over land is just not right. :D

And somehow, for reasons I can not explain, flipping it over makes the place seem a lot more cozy to me. This shouldn't be possible, but somehow my mind does it anyway.
This might be related to you being left handed or right handed.
It is more often than not that when I read descriptions of travel that I find out later (through maps or more clear descriptions) that the picture I built in my head is mirror inverted to the author's one.
I'm a lefthander and of course most authors are right handed.
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Offline DrMclony

Re: Calling All Maps!
« Reply #93 on: February 28, 2016, 06:13:13 AM »
A great thread, with some nice maps :)

Having been doing mostly SF, I am about to start in on my Fantasy series (That pesky thing I always wanted to start) with the first novel sitting on my editor's desk at the moment. So I figured why not share the map? I will likely replace it with a more detailed version when I pubish. This is made with autorealm, the free map making program.

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Offline Yora

Re: Calling All Maps!
« Reply #94 on: February 28, 2016, 11:59:20 AM »
This is the current sketch for my altered map. It's very similar to the older version, but flipped sideways.

Spoiler for Hiden:

This is about as much detail as I think I am ever going to need. Given the story format I am using and the scarcity of settlements, I don't think I need to create any specific cities, rivers, or lakes in advance.
We are not standing on the shoulders of giants, but on a big tower of other dwarves.

Beneath the Leaves of Kaendor
Undreamed Ages - A forum for Sword & Sorcery literature and art

Offline Steve Jackson

Re: Calling All Maps!
« Reply #95 on: March 03, 2016, 04:07:28 PM »
David Brin's map in Uplift War was sparse in a similar manner and it worked just fine.  The reader already understood through narrative that the world extends past the map.

Fantasy maps are made more detailed than needed sometimes to show a world that extends past the end of the page.

Offline NinjaRaptor

Re: Calling All Maps!
« Reply #96 on: March 17, 2016, 05:14:59 AM »

#africa #african #americas #ancientegypt #atlantis #egypt #kemet #mali (show more)
I made this little map for a small writing project of mine, which has Native American hunter-gatherers from the western Great Plains fall via spacetime warp into West Africa. It'll be my subversion of the whole "Old and New World meeting before Columbus" trope that has inspired a few crackpot historical speculations. They seem to be preoccupied with other cultures discovering the Americas before Columbus or the Norse, but you almost never hear them claim travel in the opposite direction (in other words, Native Americans discovering the Old World rather than vice versa).

In this story's timeline, "Atlantis" is the pre-Columbian name for the Americas, which would make the Native Americans simply "Atlanteans" (hey, it takes only one word to say and it doesn't confuse them with the people of India). Kemet on the other hand is what the ancient Egyptians called their country, and the Mande are the West African people my "Atlantean" characters meet. Descendants of the Mande would later found the empires of Ghana/Wagadou and Mali which would dominate the West African region.
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Offline Steve Jackson

Re: Calling All Maps!
« Reply #97 on: March 18, 2016, 08:13:09 PM »
I like it, only for a second I was trying to figure why two upside down boats were on fire.


Offline NinjaRaptor

Re: Calling All Maps!
« Reply #99 on: April 16, 2016, 12:46:34 AM »
Another map:

Explanations here.
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Offline Justan Henner

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Re: Calling All Maps!
« Reply #100 on: April 16, 2016, 05:26:08 PM »
Had this done recently, and I'm pretty happy with it.



I love that fray and the lines on the oceans.

Edit: *sigh* I know the difference between linking to the jpeg and linking to a webpage containing the jpeg. I swear.
« Last Edit: April 16, 2016, 05:28:59 PM by Justan Henner »

Offline JMack

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Re: Calling All Maps!
« Reply #101 on: April 16, 2016, 05:55:50 PM »
Had this done recently, and I'm pretty happy with it.



I love that fray and the lines on the oceans.

Edit: *sigh* I know the difference between linking to the jpeg and linking to a webpage containing the jpeg. I swear.

That is really, really good and cool. A shame about spilling coffee on the damn thing.  :P
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Offline Justan Henner

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Re: Calling All Maps!
« Reply #102 on: April 16, 2016, 06:15:57 PM »
That is really, really good and cool. A shame about spilling coffee on the damn thing.  :P

And here I thought that was just one of the options when I hired the artist, but damn, it's really putting this conversation into perspective.

Artist: "Would you like that old map feel on the final product, you know that kind of spilled coffee look?"
Me: "Hmmm... I dunno-"
Artist: "Too late!"



Offline Blackthorn

Re: Calling All Maps!
« Reply #103 on: April 17, 2016, 12:45:02 AM »


I was experimenting with a tutorial on making maps on gimp and here's what my first attempt resulted in, it isn't any specific place just a random attempt, which is why you don't see any names.

Offline Lady Ty

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Re: Calling All Maps!
« Reply #104 on: April 17, 2016, 07:22:23 AM »
Looks like a useful app. Was going to compliment you on having Stonehenge in there, then saw there was another and wondered if either rocketships, silos or stockaded settlements ?
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