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Messages - Phoenix

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1
General Discussion / Re: Rebirth Of Phoenix
« on: June 25, 2017, 05:26:05 PM »
Welcome back Phoenix, so happy you are writing and congratulations on engagement ;D
Thank You! I hope both work out.

We're currently going through a crisis, lots of the forum features disappeared/aren't working.

Hmmmm... it all started when you came back...
*looks suspiciously at Phoenix*

 ;D

Now it all makes sense!
*shifts and looks around*
Who me? I have nothing to do with it... ;) :D

2
General Discussion / Re: Rebirth Of Phoenix
« on: June 24, 2017, 09:35:10 PM »
I really need the Likes back >:(
Did a lot change since ive been gone? There's no like button, verrrryyy strange. And thanks!

3
General Discussion / Rebirth Of Phoenix
« on: June 24, 2017, 04:35:57 PM »
Guess who's back? Meeeeee :P . You all thought I left. I've actually been crushing my procrastination and instead of bugging others about their opinions I've been seriously worldbuilding a humongous world(might even eventually rival d&d with its size and detail). And I've actually been writing the draft of the first book 'The Spirit of Therian'. Many long sleepless nights full of writing and hair pulling. Also, i've reread all my posts and comments and i'd like to apologize to everyone for how annoying i was. Guess I never truly grew up ;D. But don't worry ive changed(probably due to the fact I proposed to my girlfriend!) and I'm not gonna bother you all with stupid and annoying questions. So yeah just wanted to reintroduce myself and say hi.

4
Writers' Corner / Re: Race Drawings
« on: March 04, 2017, 03:26:06 PM »
Here's two more I did recently, enjoy!
P.S criticism, advice, opinions wanted

Spoiler for Hiden:
Spoiler for Hiden:

5
Fantasy Resources / Worldbuilding Guide
« on: February 21, 2017, 09:29:41 PM »
So u recently type up a worldbuiding guide for other authors, here it is, hope it doesnt suck.

Introduction:
The key to making a good fantasy world is to make it as realistic and detailed as possible. Though building a complete world can be extremely difficult on the fact that one must create everything like plants, animals, food, geography, politics, war and strategy, climate, astronomy, history, magic (if there is any), even psychology and behavior. Though this may seem daunting creating a world for your book(s) can be extremely beneficial also and puts your book that far ahead of all the others that are only based on Earth or known planet. A word of advice is if you want to create a realistic world then you should try to become familiar with the world you come from whether its Earth or Mars, read encyclopedias, study geography or animal behavior. Get a basic understanding of the most important things like how physics work. This may seem like over doing it but believe me you’ll thank me later, this will be the difference from creating a bland black and white world or a detailed completely realistic and awesome one! I think the hardest part about world building is not necessarily creating the world itself but finding the time to do. This is a very time consuming endeavor, don't expect to whip up a world from scratch in a matter of hours! I've actually been working on a world for the past 3 years and I’m not anywhere close to being finished. Alright, enough chatting let’s get down to work!
Part 1-
Step 1: Study the ‘Greats’
If you want to become a great writer you must then study the big shots like Tolkien or George R. R. Martin. Read ALL of their books, find articles they wrote, even study the world they created (Middle Earth, Westeros, Alagaesia, the lands of Jordan's Wheel of Time, Discworld). Notice the flaws and tuck away what they did good. Those of you familiar with Lord of the Rings may notice that Tolkien took ideas for Middle Earth from ancient Norse mythology and Celtic legend.
Step 2: Names
This doesn’t always have to come first but I like to get it out of the way. Your first (or last) task is to create a name for your world. When making names for places or people I typically take a characteristic or word that describe the place or person and translate it into another language. I typically translate words into either Greek or Latin but it’s your own choice. I then “warp” the word to make it unique by swapping letters, so for example lets go with the word Aether. I drop the ‘a’ turn ‘e’ into ‘I’ and add a couple letters and bam! Aether turns into Eythiran (no stealing that’s my world name). If you don’t feel like creating a name from scratch, then it’s perfectly fine to draw inspiration from mythology but before you do make sure you research a bunch about it and make sure it’s not overly used. Take the name Thor for example it’s been used so many times that he’s practically real.
Step 3: Geography/Environment
Though it’s important to be consistent and make it believable, your world doesn’t have to be completely scientifically realistic. Middle Earth, geographically speaking, doesn't work. There should be a rain shadow east of the Misty Mountains that would make the large forest of Mirkwood impossible. Also remember that the physical world you build for your story will affect the civilizations and characters in both subtle and dramatic ways. Before you develop the world(s) first ask yourself how did the universe come to be, was it always there? Did a god or some primordial being create it? These questions are very vital, but once you get down the universes origins then you can start populating the universe with worlds. Your first world must be your ’focal point’. It’s easier to create a world if you take ideas from the Earths characteristics and climate. The North and South should be cold and full of ice unless there’s multiple suns, but be careful adding more than one celestial bodies because then it could have drastic effects on the world, two suns might actually make it uninhabitable or the waves of the sea might be way more powerful, but a colder sun might plunge the world into an Ice Age. And unless your world is a complete ball of iron or other substance, then remember you must then have tectonic plates which create valleys and mountains, Mountains are typically found on the edges of coasts but not always. I typically fashion my Races or species at the same as the world so they ‘grow’ together. Make sure your geography is plausible, if a race lives near a body of water don’t make them unable to swim. It’s much more likely that they are fishermen and can swim. And if a race lives in the desert don’t make them have albino white skin, its more fitting if they have darker skin or a biology that suits the harsh climate, like the ability to go long periods of time in the heat and without water. They might also be cold blooded like a reptile. Don’t forget geology and metals/minerals in the land, if a group of humans live in a land where there’s plenty of iron its more realistic if they have iron weapons or tools but it doesn’t have to be if they have a good trade movement going on.

Tomorrow, I’ll post The Map portion of step 3 and start with Creating Species and Plants
Part 2-
Step 3B: Map Making
Now how about its time for us to create a map of your world? This part isn’t that complicated and if you want a simple map then you don’t have to be artistically inclined that much, but if you want it to be really detailed and you don’t think you could draw it then I recommend you either contact someone who could like a cartographer or use some map making software (for your convenience I listed a few that you could use below).
As you might have known there is some software that can enable you to make some pretty cool maps, some software is good to use but others are way too complicated to use unless your good at that stuff. And behind those software packages, there are groups of people who enjoy creating maps and might do yours for free or for a small fee.
If you want to have a cool map, probably the software is the way to go. None of these applications are things you can just start using overnight, however, they are not impossible to grasp.
Here are the ones that I know:
Campaign Cartographer ( http://www.profantasy.com/ )
Fractal Mapper ( http://www.nbos.com/products/mapper/mapper.htm )
Dundjinni ( http://www.dundjinni.com/ )
AutoREALM ( http://autorealm.sourceforge.net/index.php )
Tiled Mapeditor ( http://www.mapeditor.org/ )

Of course, you can always use one of the major graphics programs, such as Adobe Photoshop. But for people who can’t draw, using one of the programs above is the only way to go. I also recently stumbled across a relatively simple map maker that creates really nice ones. If you’re interested, its free with no download necessary and most of it is just drag-n-drop.
Inkarnate Beta(http://inkarnate.com/)
Step 4: Creating Species
As you know Fantasy is a lot of fun, but it’s also a LOT of work. And the expectations are very high in the genre. If you can’t create realistic races/creatures that people will love, then your story is going to fall flat. No pressure, right?
So I’m going to help you with it and break the process down into 3 phases (or steps)
Phase 1: Appearance
One of the first things you’ll need to decide is what your race or creature will look like.
If you don’t want to create a creature from scratch, another thing you can do is base a race off of an animal but give it a twist. For example, animals that are larger than usual, can speak, or have magical abilities. Simple, right?
This also applies to human-like races. You don’t have to make a fantasy race look completely foreign. They don’t have to have blue skin like they’ve just stepped out of Avatar. A lot of fantasy beings (elves, dwarves, faeries, witches/wizards) look similar to humans but with slight physical differences and/or added magical abilities.
Phase 2: Environment
Another very important element for developing a good, realistic Fantasy race is the environment in which that said race lives. The environment affects certain aspects of our lives such as clothing, materials, food, resources, jobs, and trade, even behavior! These are all important elements of a society.
Our environment also affects what sort of food you can grow, what animals are available to hunt, and therefore what sorts of dishes can be made. In Mexico they grow chili peppers, avocados, and limes, while in Greece they grow figs, dates, and olives. Both countries have very different dishes! Also, note that when you have two countries that each have something the other does not, this can lead to either trade or war.
Another thing to consider is what sort of jobs your environment creates. If you have an area rich with coal, you’ll have a lot of coal mining jobs like in The Hunger Games. If you have a lot of land, more people might be farmers. If you’re on the coast, you’ll have a lot of fishermen.
For Fantasy creatures, think about what sort of habitat it lives in. Does it like mountains or forests? What does it eat? Is it prey to any other animals? Do people hunt it as a resource?
Put a lot of thought into the environment in which your race or creature lives and how it influences their way of life and you will add layers of realism to your story!
STEP 3: Culture
Developing a culture is probably the most daunting aspect of creating a fantasy race, which is understandable. Cultures are extremely complex. There’s a lot to think about and it can get overwhelming quick. Making up a culture for a race that doesn’t exist is no small task!
While trying to find a way to simplify what makes up a culture, I came across this article that suggests there are seven basic elements of a culture. I would argue there are more, but since some of the things that are missing like food, clothing, etc. we touched on in the last step, I feel this list fits perfectly for the purposes of our discussion.
So what are these 7 basic elements of a culture?
1.   Social Organization (family units and social classes)
2.   Customs and Traditions
3.   Religion
4.   Language
5.   Arts and Literature
6.   Governing Systems
7.   Economic Systems
I think if you spend time exploring these seven points you’re going to have a nice, fleshed out culture! Now, just because language is on here don’t think you need to create a whole new language (or several!). I would actually advise against it unless you can do it with the same finesse as Tolkien. It’s good to consider if you have races that speak different languages and how this could be important to your story, but you can imply a language barrier without actually creating the languages.
Additionally, I would suggest borrowing from cultures in real life. Tolkien did this in Lord of the Rings–for example, the people of Rohan are based off of Celtic culture. Drawing from real-life sources will help to add realism to your story.
I would also highly recommend studying sociology and history, either by taking a course or getting some books on your own. Studying these subjects will help you to understand how intricate cultures are, how they work, and how different cultures have interacted with each other over time. This will help you to write more complex and realistic cultures in your own stories.
Other Helpful Resources:
Race Template
https://randyellefson.wordpress.com/2013/08/11/how-to-create-fantasy-races-or-species-part-1/

If you’re still with me, then thank you and stay tuned for part 3 where I explain how to develop languages


6
Writers' Corner / Re: Book idea?
« on: January 27, 2017, 02:36:32 PM »
Have fun and write, write, write! :)

Don't worry yourself too much over saying such things (as your post) to Phoenix. If he'd gotten a penny for each time we all told him to write, he'd have won the latest USA presidency.
This is precisely why i dont write.

7
Writers' Corner / Book idea?
« on: January 23, 2017, 02:03:02 AM »
So if you read just the following summary would you be intrigued enough to want to read it?
 Battlescars summary: 7 years ago Ryker watched The Inquisition kill his mother, helpless to do anything, she was slaughtered in front of him. Now a slave of the Leonin Legion he is forced to fight for the entertainment and amusement of the citizens of Bellum, in a hellhole called 'The Pit'. Is it fate for Ryker to die as a slave or will he finally escape and get the revenge he deeply wants and avenge his mother’s death?

8
Writers' Corner / Re: Race Drawings
« on: January 20, 2017, 03:46:04 AM »



Quote
heh.  did you really just say i don't know how to draw?

I'm a major in fine art, you've a minor.

I've actually pencilled three graphic novels. Over 700 pages worth.
http://s55.photobucket.com/user/Ayali_album/media/DSC00727.jpg.html

I can draw photorealistically:
http://s55.photobucket.com/user/Ayali_album/media/DSC00730.jpg.html

And I'm a printmaker. Drawn from life, etchings into metal.
http://www.writingforums.com/threads/167979-Intaglio-Printing

So when I say the calves are too big and out of proportion even by superhero standards, that's what they are.

And if he wants his concept art on Flickr, maybe he should listen to you.
If he wants to actually make stories with his art, he should be listening to me.

The. End.

what are guys in kindergarten? Fighting over who can or can't draw, really. Also about my drawings there concept art only meaning I use them to help visualize my races better. And two the calves aren't to big I purposely made them that size to account for their incredible speed and agility. Lastly I might not have a nice fancy degree in drawing or painting or whatever but you got to admit I'm pretty good without any learning.

9
General Discussion / Depression
« on: January 16, 2017, 06:46:44 PM »
So Ive seen and met a lot of suicidal people and I want to compile a list of all the best things to say to someone depressed. So post what you would tell a person that feels like that.

Sent from my A462C using Tapatalk


10
Writers' Corner / Re: Race Drawings
« on: January 14, 2017, 04:25:44 PM »
i think the calves are fine.  exaggerated muscles are a thing with heroic images.

my advice, tho?  you will want to make sure you're drawing through your foreground objects.  for example, his left wrist where it crosses the sword.  looks like you forgot a 90-degree rotation of his wrist when you moved on to the severed head.

but, yeah.  this is REALLY good, man.  the hardest part to train with stuff like this is the eye for the little extra details.  the scrollwork on the belt.  the tattoos.  the bracelets.  the fact he even HAS random piercings.  you've got a good thing goin' on here fo' sho'.

next up?  hand/foot studies, then a bart sears lesson on drawing powerful poses.
Thanks for the advice! Any requests or ideas for drawings?

11
Writers' Corner / Re: Race Drawings
« on: January 13, 2017, 06:44:04 AM »
Here's another!

12
Writers' Corner / Re: Quirky Ideas??
« on: October 19, 2016, 09:07:59 PM »
Could be a very complicated undertaking if the species is the main community, and if the main character is of this species (which, via your most recent comment, sounds like it is).

Otherwise, if it were a species that was occasionally visited for insights, a sideline species, and the main character and world are either immortal or aging forward, the species could possibly be handled more easily.
No they're more of to the side species that i'd introduce when i need them.

13
Writers' Corner / Re: Dragonbane's Worldbuilding Questions
« on: October 17, 2016, 09:48:15 PM »
Can someone tell me if this following idea is original or at least not overly used?

-A race of ancient beings who have their own Sigil that they can mark others with and transform them into powerful minions

14
Writers' Corner / Re: Short Story
« on: October 17, 2016, 11:49:14 AM »

And by the way : haves is incorrect. It's ""has" his revenge."
Not usually one to correct errors that could be a mistype, but I don't know what's your main language, so pointing out grammatical stuff.
it must have been a mistype ;) :D

Not going to choose - you must decide. I will tell you after which ones I liked the idea of best.
There's to many ideas to choose from....

15
Writers' Corner / Re: Race Drawings
« on: October 17, 2016, 11:45:10 AM »
Phoenix, I have to say, it is one thing to ask for input on something from time to time, but you seek everyone else's opinion as a starting point. I think that's missing the whole point of being a writer - which is to come up with your own imaginary world full of whatever you want to include, and people (mushrooms or not) that you want to put in it.

And there's more: you get to make that world without any of the things you want to leave out of it, and you can make anything happen (or not happen) that you want.

Do not ask what people think - just do what feels right. If it works - great! If it doesn't, it is not that hard to fix.

So do not worry about trying to make your story perfect, or even "better." There's a saying that "Better is the enemy of good", and it means that when you distract yourself trying to make a good idea better, you're not focusing on sticking to the good idea. And this is bad.

Point is, writers tell stories - so tell one! Any one you want. We can help you with problems once you have something to work with. But the ideas - those are supposed to be yours, and we can't help you with them very much until you stick em in a story!
Oh ok then I guess I better shut up and start writing then! ;D

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