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Topics - Blackthorn

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Writers' Corner / Take a look at my magic system?
« on: March 28, 2019, 12:49:02 AM »
Hello everyone, I haven't been around in a couple of years. Lately I  have been working on a magic system for a series I've planned in my head for something like seven years.

I think I have nailed down a lot of the important tidbits, however I am sure there are elements I'm missing. So what I'd like to do is give a rough outline of my magic system along with some of the drawbacks and see what you all notice that I'm too close to see. I should mention I'm going for a sword and sorcery, dungeons and dragons type feel to the story.

If this belongs in the work to be critiqued section or some other relevant thread please let me know.

My magic system is  based on the idea of harnessing energy from the natural world. Mages have the ability to transfer energy from a storm for example and channel that in to a vessel for a lightning bolt spell. As I have the system now the energy is transferred in to a gemstone with a magical ruin. Only by saying the word associated with the ruin can the energy be released.

Energy can come from five natural elements fire, water, wind, earth, and sun. I know its cliche. There is more to the system but I think it's best I start here.

There are a few problems I have associated with this system, mainly revolving around the gems.

Gems are now even more valuable meaning a distinct supply and demand issue that favors the rich....this could be interesting but it's not what i want for my story.

My mage has now become a very heavy traveler with too much luggage, she is also the target of every two bit thief within 10 miles.

Necromancy is a significant part of the story but doesn't seem to work well with this system.

I know there is more that I can't think of now. So if you don't mind what are some issues, advantages,  and alternatives that come to mind?

Writers' Corner / Writing for games
« on: January 17, 2017, 01:43:49 AM »
 I think this is the best place to post this but if not hopefully it will find its way to an appropriate area.

A few friends and I have been talking about an idea for a video game that one of the friends hopes to make some day.  Mostly my part in this will be writing some basic dialog and story for the game as well as a few other things related to a few character classes.

Putting aside for the moment the fact that this may be overly ambitious at the moment.  (In fact I believe that it will likely never be done completely) Has anyone had any experience writing for something of this type? Is it much different from writing any other story? Any insight would be helpful.

Writers' Corner / A plot that's all over the place.
« on: April 30, 2016, 09:19:31 AM »
So I have several different works that I'm working on hate and there, but I've got one or two ideas that I've all but given up on because of plot issues.

The problem I have is that the plots of these ideas involve a broad set of characters and places and ideally I'd like to separate specific characters into separate books. So I guess it's pretty much a novel length serial fantasy.

What I have trouble with is separating the plot enough to get distinct sections without breaking the overall story arc while at the same time being able to bring everything together at the end.

Additionally I need to be able to use the same concept in several books without restating it each time and without it losing interest. Basically I need to separate characters almost completely while keeping them part of one very important group.

How do I do this? Is there just too much going on or is it something that has ever worked? Any advice is appreciated.

Writers' Corner / Does it seem cliche?
« on: March 05, 2016, 12:09:48 AM »
The main antagonists in a near future SF book I want to write are aliens, but space travel isnt an option for humans and I don't really want to do the whole space invaders thing.
     I think I want a sort of ancient ruin or excavation site that happens to be alien spacecraft, hidden and long dormant from a time before humans inhabited the planet. The ruins will have been explored and accidentaly awaken fast evolving,  blood thirsty aliens.
       The humans will use some of the alien technology to develop weapons against the aliens.

The question is this: does this seem like its done a lot or too cliche? Or does it sound like it would even be interesting?

Writers' Corner / Soundtracks
« on: February 21, 2016, 03:04:01 AM »
When visualizing a scene you are planning I've heard a lot of people visualize it as an anime scene, does anyone also visualize their scenes with a kind of soundtrack?

For example, when I visualize certain characters, I hear a specific song that seems to suit them in my head.

My opening scene of a near future science fiction involves my characters overlooking their city from a high skyscraper, then descending on some alien troublemakers to make a long story short. When I visualize that scene I think of Disturbs Vengeful One

That's just one example, does anyone else feel they visualize better (or worse) when adding a specific song to the mix?

Writers' Corner / Novel or Anime?
« on: February 09, 2016, 06:07:40 AM »
So here's my issue, I'm writing a story about special operatives, using enhancement devices from possibly alien, or simply very advanced technology, to guard massive cities from large monsters....whose origins I haven't decided on yet.

The images in my head are fairly complicated. The story is pretty action packed, and could probably benefit greatly from visual aspects. Also, I cant visualize it without a soundtrack. I'm not sure I can write well enough to describe the level of action needed to tell the story.

My question is, at what point does a story become unlikely as a novel, and better suited to being  script of some sort? Realizing of course, that a script may be even harder to write than a novel and very likely more difficult to get out to the general public.

Writers' Corner / Relating to characters
« on: February 02, 2016, 11:34:51 PM »
How do you effectively write characters you have very little in common with? For example, I have a character very much influenced by my interests, but my main character is a lot harder to write as he is less in my source of knowledge. I have the same problem with characters of different gender or fictional race. I'm sure others have this problem (probably why elves and dwarves can seem so one dimensional)

Research helps, but it cant beat real interest and immersion.

Does that mean the character isn't right? What tricks do you have for writing a character well when you don't really understand the things you feel your character should?

Writers' Corner / Tie in Novels
« on: February 01, 2016, 08:08:10 AM »
I've been kicking around the idea of tie in novels lately. The idea is that depending on the success of a current work in progress, I could write other tie in novels. I have done a huge amount of world building for the original trilogy and, being nowhere near finished with the world, I have no intention of leaving the world after three novels. I hope to write origin stories, anthologies, and even bestiaries and magical guides.

My question is what are your opinions? Do any of you find that, like me, once you find yourself immersed in a world you want to know everything possible about the world? Is anyone attached to their worlds and reluctant to leave them unexplored?

I know there are issues with this kind of work. Obviously any story taking place before the time period of the original work would be prone to spoilers, but mores the fun in thinking up surprising plot twists.
My other concern would be continuity, but I don't intend this to be a shared world. All material, with the possible exception of a few short stories, would be my own writing.

What are your thoughts?

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