February 26, 2020, 04:00:55 PM

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Re: Employment in a futuristic world I was discussing with my (lawyer) husband last night how Watson is making the legal profession obsolete, because you can get better legal advice off the internet for free now. But, I noted, Watson and the internet can't change law, can't interpret new law, can't advise about new interpretations of existing law due to other changes in circumstances. (Unless a human feeds that information into the matrix. The machine is only as good as the coding and materials that humans feed into it.)

As with factory machinery, what computers really take over is the boring, repetitive stuff. I think m3m's right about creative renaissance.

I mean... do I love being able to order a pizza online and have it delivered without having to interact with a human until I open my door? Yes. But do I want to speak to an experienced and intelligent waitperson when matching a beverage to my meal? Also yes.

May 06, 2017, 05:52:58 AM
Re: Is this just completely ridiculous?
I saw this ad for a reality TV show where they attempt to live in 1860 England and it made me think of your idea. Perhaps it would be useful for you? Not sure if it's the correct period. My wife's the big-time Anglophile of the family who knows the periods and monarchs and all that, so I might be way off.

I'm afraid I can't view that in my region.

But... yeah. I'm going to go through with this. Ultimately we must write for ourselves. I'm going to put this little idea in the greenhouse in the back of my head and let it gradually blossom. I guess it's time I created a crazy setting that's uniquely mine.

May 07, 2017, 12:16:49 PM
Re: Characteristics of a renaissance-style fantasy setting? I have an idea regarding one of the villains of a Renaissance-style fantasy. The best villain for such a fantasy would have to be a major religious figure. Back during the Renaissance, the Roman Catholic Church was notoriously corrupt. This was what triggered the Protestant Reformation. For a villain for a Renaissance-style fantasy, a religious leader would be a good villain for such a fantasy, and probably in league with a demonic force. This evil religious leader would be like the Pope of the Catholic Church. I know of one bad pope that could serve as a model for this villain. Pope Alexander VI was a corrupt pope and a member of the Borgia family who used the position to enrich himself. He could serve as a model for one of the bad guys in a Renaissance-style fantasy. At the same time, one of the heroes could be modeled on Martin Luther, the man who triggered the Protestant Reformation.
May 11, 2017, 02:19:19 AM
Re: Tips on how to write good
I refuse to read an article that is titled "50-tips-on-how-to-write-good." If it could help me, it would be called "50tips on how to write well." However I would want to rework that title, because it doesn't flow right.

But I don't write stories so... *shrugs*

@ultamentkiller the article is a joke.
Each of the tips demonstrate the thing they are saying not to do.

May 21, 2017, 01:10:07 AM
Re: Worldbuilding with rules for outcomes instead of mechanisms I do, sort of. I generally make these kinds of rules in the context of a character's behavior and the choices they've made in the past, where the "how the world is and the tone it sets" is more a consequence of the character rule, rather than a world rule. These choices will likely never make it onto the page, but they're important for how the world ended up the way it is.

I do this because many of the major players in my books are very long-lived, and their motivations tend to be for making the world into their own little paradise, and therefore have long-reaching consequences for stuff way down the line.

For example, in one book, I have a character who chose to settle in a place that used to be a major empire, and a huge crossroads between cultures. It's a place that's more multicultural than anywhere else really at the timeline of the books. He chose this place because it was where a spirit lived that's offered him goodies if he does what the spirit wants, but when he arrives, he sets himself up as a god.

Later in the timeline, he leaves this part of the world to pursue the spirit's goals, which leads him to settle in the arctics, which are far more isolated than where he came from, and happen to be where the book itself actually takes place. The people that worship him, distraught that he's abandoned him, set out on pilgrimage to find him, eventually settling in the arctics (where the god they were searching for, has coincidentally long since died). The end result of the character rule was two fairly disparate cultures having integrated into their own funky kind of power structure by the time the book actually starts.

Like I said, not quite the same, but not quite different either. Really it's sort of the converse of the latter category you noted, building for mechanisms, in that the mechanism sort built the world. Meaning, I didn't really world build specifically to support the plot and character, but the plot and character sort of fed into the worldbuilding.

September 10, 2017, 05:01:53 PM
Re: Worldbuilding with rules for outcomes instead of mechanisms Is it really a waste of time? To me it's a little like a painter making sketches. Most of the sketches never wind up in a painting, never even get offered for sale. The painter sketches in part because he must, because he's an artist, and in part because it is a way for his brain (and his hand) to approach the subject matter, a thing that must be done even if the artist eventually decides to paint something else altogether.

Ours is a creative endeavor. We ain't building shopping malls here. I don't believe any writing is wasted effort. Just because it doesn't appear in the final draft does not mean it was useless or unimportant.

September 12, 2017, 05:06:29 PM