July 18, 2019, 04:39:01 PM

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Re: Women dominated graphic novel covers find success in 2015... Actually I never judge anything by: "Woah! There is a female/male on a cover. Must buy", so I don't know what's the fuss about. Actually I'm more likely to get interested by cover if there is no human being at all.
I have read Attack on Titan (manga) and Historia is by no means the strongest character (not even the strongest woman there in my opinion). It's Levi all the way. 8)


December 07, 2015, 02:17:11 PM
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Re: Fantasy Memes and silly stuff about books from the internet If you have ever considered a full-time evil lord job - here are some tips:

http://imgur.com/gallery/o50Bs

December 16, 2015, 08:55:33 PM
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Re: Magical crystals, metals, plants, and so on Well - everything - including magic would eventually become just a technology. When magic is commonly used - it is just that. I can bet, that any fantasy world after a phase of 'industrialization' would become quite mundane just as ours now. I mean - people used to pray to the lightning. Fear them. Admire them. Today - I have a little lamp with tiny ligthings inside. I don't use it anymore. Not because it's broken but becasue I got bored of it.  We have even tinier lightnings in compact machines made from conductors and half-conductors. We call them 'electronics'. It's everywhere. And it uses a magical stuff - electricity. Electricity is everywhere, yet you can't really see it. Like magic. But our magis is industrialized. It makes us live comfortable lifes. It makes money. I can bet that if there was a 'spirit magic' in our world, we would eventually turn spirits into money as well (and don't forget about Spiri-Cola - Taste the Other World). A soul of your enemy can now power your cell-phone as it was fueling fire-swords 500 years ago. Handy - isn't it?

I think this is quite sad thing - as there's less and less magic in magic. Everything eventually turns into technology. But in the end... it doesn't really matter that much. Does it?

I will just leave one example of 'magical' crystal from a game that I really liked. In Command & Concuer there's a mineral called "Tiberium". It's a great power source, can be used as material to construct high-tech stuff. There's only one downside to it - everything it touches, slowly becomes tiberium, spreading like a cancer. Most of the planet is devastated because of it. Ecosystems are ruined, and people who are exposed to it - usually the poor - will die a very slow, and painfull death, as their bodies are turning into tiberrium.
Almost every faction wants to get rid of it from the planet - yet they keep taking profits from this dangerous crystal. It's both - blessing and a curse - as one of the characters reffers to it.

Yet again  - it's a part of game's world but this idea was already used in a movie and a book.


December 20, 2015, 11:11:26 PM
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Re: Magical crystals, metals, plants, and so on Money is just another form of power. Just one which let's you have everything (almost) what you wish for - as long as you have enough of it... You can't find true love? But you can cast a fireball? Start a work in ironworks. Get money - then get... uh... substitute... for true love. Telepath working as a judge... or just a policeman.
In a world of benders, it would be actually really funny to see earthbenders digging trenches, and waterbenders working as high efficiency - low cost pumps for fresh water and sewage...
But they use it for art purpose or as a weapon. Man... What a waste!

Actually... Humans can be (and are) just another resource. Magical humans can be rare and highly demanded. Just as in Warhammer 40K. Psionists are 'recruited' from many different worlds. Powerfull ones can become usefull in a war (as there's always a mutant to purge and heresy to fight against) but the weak ones are just used as a fodder for a Golden Throne that keeps The Emperor alive. They fuel it, but die in a result. Just like diamonds - you take big and clear, polish them and put into jewelery, but those that are too small or too soft ends up as glass-cutters or in grinders.

...I think I drifted way to far from the main subject now. That's enough.
Crystals. Yes. We were talking about crystals.

Edit:
And herbs! It's so easy with herbs! There are many herbs - some different and more or less potent than the other. You can use one herb as a painkiller, and another to fight inflammation. You mix it and you can cure a cold. But not diabetes. It just won't work. It's an exagerration from Yora's post actually - you can use ab ancient horn to try and summon animal spirit to guide you. But you can't summon dead people. It's just... not how it works...

December 21, 2015, 12:58:10 AM
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Say less, tell more, engage me stronger. You know how it is now? Everything is easily accessible, you don't have to hunt for your food, or walk many kilometers in order to find some fresh water. I'm not saying it's a bad thing. Not having to search too long for the information about that metal band feels great. You can stop being a creep, and instead of stalking the girl you like, just check her FB profile. It is all a blessing... and a curse...
You know how it is in a real life? Don't you? There's so much advertisments, so much things proposed, so much information flooding your mind, that you actually stop to care about any of it... Well... maybe you actually care, at least about some of them. But I don't.

This is also a thing I feel while reading a book or playing a video game.
Many of you propably played TESV Skyrim. Many of you loved it. I don't.  Every NPC will start to talk who they are and what they ate yesterday when you walk nearby. Many of them have like 50 dialogue options. It felt OK for first 5 hours. Then it started to be disturbing, and I was so fed up with all the info dump, that I stopped to care about the story and after few more hours of running after Wisp Mothers I unsinstalled the game and never looked at it again.

It's also a thing for many of the books. Not only the old ones, like Lord of The Rings and it's never-ending descriptions (I threw away LoTR like 5 or more times before being able to finish them), but also some of the titles that are still 'fresh'. Many mysteries from them are either too shallow, or there are enough hints for you to be sure how a book is going to end waaaay before you flip the last page. Many times I end up being more engaged with a sub-plot, than with the main one (i.e in The Age of Five I was more interested in doings of a certain pair of sky-people than about gods themsleves).

And some time before I was able to play Dark Souls. And this is where I sinked. This game only tells you a little of the backstory and leaves you to your own doings. You don't have to speak to anyone. There will be no locked gates opened by tons of dialogue stopping you. Only battles, bosses and epic music. It's a bad thing for many people, because game lefts you on your own and never shows you the way. You can speak to NPCs, and maybe you will get a little bit of information. Everything else you have to deduct yourself - from short notes of item descriptions or even from the very stats or even by the look of the equipment. You are left (almost) alone in a decaying world and plot never chases you. You have to chase the plot. And so I did. I never played a game for so long, and was so emotionally tied to it. I never cried in a game before. Here I did it twice. Not because the game was hard, but because the mix of good plot, great  music and epic characters just broke me down. So many things remains untold, and you are left wondering about it, wanting to know more, but... you never get to.
Some people are saying that it's just because there is no mystery, just a giant plot hole. That might be true.
But sometimes no story(or just very little) is the best story. And those are words of someone, who thinks that Malazan Book of The Fallen was the best series he was able to read...

Let's go back to Lord of Rings - we don't get to know the backstory of Balrog, we don't even know it's name - we only get to know what he is called now. Yet everyony asked about Balrog will answer - "Yes, He is badass". Well that might be because in a movie he was depicted as such, we are never told much in books actually.

What do you think. Can this type of narration be efficiently used for books? When you not only erase everything that is not needed for the plot, but even leave many things undone, almost unfinished?
I guess it can left people feeling cheated, and many of them will just assume that your writing is messy and you can't even wrap up your own story well, especially for a bigger series...
I ask this question because I managed to end my NaNoWriMo project (that's about time) where I tried to use this kind of narration to make the world feel more mysterious and mythical. It worked - to a certain degree. In many places it just made the story confusing and me wanting to eat a manuscript.
I planned to use it for something bigger and wider. Now when I whink about it, it would only work for something that is short, and not particulary long. Leaving bits of information scattered around in many books, never to be put together by a narrator in a clear explanation does not feel like a right thing to do in a world, where people get angry because video is taking 5 seconds to load.

January 04, 2016, 02:08:36 AM
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Re: Fantasy Memes and silly stuff about books from the internet When you are writing a grim-dark novel. Or just a novel nowadays.


January 16, 2016, 01:43:55 AM
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Re: Fantasy Memes and silly stuff about books from the internet When major character (who was loved by the audience) dies:
Reader vs Writer


February 08, 2016, 04:34:55 AM
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Re: World Building?? My only advice would be to don't rush anything. Take your time. Be persistent and patient. Depending on a story - it can even take years before you finish your worldbuilding. I'm inside the process for 4 years now. Some of us are here with 10+ years. And you should know when to stop - you don't need to contruct a whole world or names of all cities in it if you just want your story to be in a one region or country.

Inspirations can be found everywhere, but I'd go for mythologies. Many great fantasy worlds are based on some myths. Me myself, I'm using Slav's and Sumerian's mythology. Mix it crazy. Nagas on a north pole? Trolls in tropical jungles? Brew up something. :P

February 10, 2016, 03:16:22 PM
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Re: A prophecy??
A prophecy tells us what will happen. And the important question is "How is knowing what will happen going to make the story more exciting?" And I've never seen a story in which it did. If you have a really good idea for a story which will be fascinating and exciting because there is a prophecy, there's no reason not to do it. But trying to cram in a prophecy just for the sake of it always makes a story worse.

Because I want to know "how in a world that whiny little bastard is going to become a legend, that will save the world from slumbered evil". And "what kind of evil" there is. Well... that's my only guess - "a promiss" of something greater and character development, that will lead to a legend being born.

February 19, 2016, 05:08:31 PM
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Re: A prophecy??
I dislike Prophecy as a reader it's like having a story spoiled before you start if you make it obvious and if you make it too obscure then it's pointless.

If so, what is the reason behind making prequels? You already know how the story developed, you know who is going to survive and who will die. Which empire won the war, and that the villain is not going to be slain in it - because he died (or actually will die) in previous book.

It's all about how it is being served.

(I obviously have to play devil's advocate, because everyone seem to hate prophecies for some reason)

February 19, 2016, 05:36:38 PM
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