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Messages - Rascaltravels

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Writers' Corner / Re: A breath of fresh air
« on: November 15, 2014, 09:31:47 PM »
I believe my questions were taken the wrong way. I don't intend to try to get in the head of people and try to please everyone. I know that i'm not going to please everyone, to try would make it an incredibly chaotic and unnecessarily long novel. I will still write the kind of novel I have wondered why nobody has written yet (to my knowledge). But I was interested in what concepts perhaps should be better explored? More monsters? Underground organisations?

I'm still having trouble with the grand scheme but right now it is smack in the middle of a revolution. Similar to that of possibly the European Industrial revolution. A steampunk-esque universe. Uprisings and unrest as change happens widespread across multiple areas and the resistance to change in others. Alliances made, and alliances broken.

The big focus of the first part/first book will be the main character trying to survive and find his place in a changing world that seems like chaos. Two factions or branches of magic (if you will) take the hotseat. The Achemists, and the Shapers. The Alchemists are what you might call the revolutionists, they want to move forward with technology because they have a long standing hate for those blessed with magic (the shapers). They hate how the lives of the Shapers are far easier because of their magic.  The Shapers are the opposite and believe the change will lead to political and military grabs for power, with the countries that advance quicker dominating the less technologically advanced countries/regions.

Alchemists are broken into mixers and breakers. Mixers tend to favour bombs and performance enhancers. They also are known to make various potions and lotions to aid themselves, or hinder their enemies. Breakers are either children (who have yet to understand enough about magic to become shapers) or just those who weren't intelligent or dedicated enough to become shapers and are motivated by their bitterness.

Shapers all have a basic understanding of things and breaking them down. They understand that breaking down organic matter like trees, humans, plants requires you to have a will to break it stronger than it's will to maintain it's shape, therefore it is next to impossible. However man made products like Iron or Steel, or plastic all are far easier. Natural components like stone or wood are somewhere in the middle. Shapers break things down and reconstruct them, shaping them into what they will. They can only shape what they have available, so there would be no shaping water in a desert, or stone in the middle of the sea. Unless ofcourse they brought some with them.

I won't unload all my ideas here, does this sound like a project you would want to hear more of once its been better thought up and fleshed out? Or is the setting, and idea too abstract and unbelievable to make a connection to? I appreciate criticism.  (I apologize for the wall of text)

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Writers' Corner / A breath of fresh air
« on: November 15, 2014, 05:43:33 AM »
I am going to preface this by saying. I want to write a book that I would love to read.

So I would like to ask an opinion, or many. The reason why I decided to write a novel isn't all that important, we all have our reasons. However, I know it will be a task to be done over a few years and yet I'm still not turned off from the idea.

Sure, it is quite a stereotypical thing for an author (wishful for me at the moment) to want to write a trilogy in the fantasy genre, possibly even more than a trilogy. With elves, dwarves, magic, prophecy, and an evil overlord to defeat or artifact to save the world.

However, to even think that I could write something with content as such and it be exciting or new would be just blowing steam up my own ass.

My novel which I am still in the brainstorming phase of creating characters, settings, species, races part. I want it to be such a deep world (without info dumping pages on the reader). I want many things to play a big part in my novel including politics, religion, currency, social class, language, shaky alliances, magical law, magical social hierarchy and governing, guilds, less explored branches of magic (alchemy playing a more utility and far more important role than fireballs), death and betrayal.

I have been a game lover and fantasy bibliophile for many years, and have taken inspiration from various series. Game of Thrones having a massive focus on politics, and Lord of the Rings having magic as a minimalistic part of the lore. These are two good examples of how a different take on the genre can be successful. I have my own ideas, however what I would like to know are as follows:

What would you consider as a breath of fresh air within the genre. What kind of story would you like to read?

What themes, concepts, and ideas within the genre do you consider unexplored, but definitely should be?

What books did you think were absolutely fantastic and I should definitely read?


Perhaps my most important question. Is it VITAL that the grand quest/big issue is explained early on, or even at all early on. Or even before the characters have been developed. In Lord of the Rings we know the plot, or a good chunk of it before the characters have been touched on too much.

Does the main goal (saving the princess, destroying the ring, pulling the sword out the rock) need to be revealed earlier on, or can things gradually become clear throughout the book. Opinions on this?

Thanks very much!

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