Sword fighting? Feels like real sword fighting.
But with a very light saber.
(Shields his body from tomatoes)
That's an apt description, actually! You get vibration when your blade passes through an object, but you are never actually physically blocked. That's why the ninjas in Sairento die in one sword slash, I think - if they didn't, it would feel odd that there was no resistance when you sliced through them.
Oh, and there actually is an official release from Lucasarts where you use a lightsaber.
Meanwhile, off-thread, sort of, I'm struck by how SF stories (at least the ones I've read recently) don't seem to take the virtual revolution far enough. So many social, political, economic, and cultural implications. I've actually read nothing better for this than Snowcrash and Mona Lisa Overdrive, and think how long ago those were.
Yes! My most recent cyberpunk novel obviously incorporates my many years of experience playing social games (such as MMORPGs) combined with advanced VR/AR. Already, the social VR experiences I've tried feel like talking with real people, even with primitive avatars.
The fidelity of avatars will continue to improve - we already have the tech to track facial expressions and eye movement and send those over the Internet to be rendered on your VR headset. When you are in a space that feels that "real", and once the person you're speaking with has a human-like avatar that tracks when they smile, frown, and look at you, the sense of being next to a real person is very convincing.
Also, this holds true even for AI characters,when they are animated realistically enough. Needless to say, there are a number of applications for VR that are going to change how people interact, from telecommuting and teleconferencing to ... well, given human nature, you can guess the other applications. :p