March 30, 2017, 03:41:08 PM

Author Topic: HTC Vive (The Discussion Thread!)  (Read 4401 times)

Offline tebakutis

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Re: HTC Vive (The Discussion Thread!)
« Reply #15 on: June 07, 2016, 03:21:05 PM »
Watched! That was cool, Eric.
Now, what I want to see is one of these for a hard bop jazz piece with a freaking awesome saxophone solo.
"A Night in Tunisia" by Art Blakey and the Jazz Messengers?
(I worked from home yesterday, and spent the day soaking in jazz from all over the timeline. God bless streaming music services.  8))

One weakness of the algorithm Audioshield uses to generate its note spread is that it seems to work primarily off percussion (snares being the most obvious). So percussion heavy music (like Blue Man Group) works very well, but music that doesn't have a lot of drumming in it tends to be pretty boring. Some songs are intense and very fast (like this one!) and other ones get a little boring. Since Audioshield is a one man operation, I'm not sure if the guy will ever get time to add more features, but it would be nice if you could base the algorithm off different musical elements to make it fun for different songs.

Some of the other really fun note spreads are Sacred Worlds (by Blind Guardian), Thunderhorse (by Dethklok) and Lateralus (by Tool) to name a few.

If I get time today or tomorrow, I'm going to try to put up a video of fighting skeletons (Clash of the Titans style!) in another game called Vanishing Realms.
T. Eric Bakutis: 2014 Compton Crook Finalist and author of Tales of the Five Provinces

Book 1: Glyphbinder
Book 2: Demonkin
Book 3: Bloodmender

Offline Henry Dale

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Re: HTC Vive (The Discussion Thread!)
« Reply #16 on: June 07, 2016, 03:56:31 PM »
I've noticed tabletop simulator now supports VR. Imagine being able to play every boardgame in the world like that. Or roleplaying with some folks from the other side of the world. Or just flipping the table in a fit of rage... :D

This has drawn my attention to the VR scene more. (Since I suddenly have a vr game now)
While I do have a google cardboard which is great to get attention from curious onlookers I guess a vives and consorts are on a whole different level. :p
VR here is nowhere near even demos or anything. (and I know we're just across the canal!)

But yer, I'll just stick with dreaming for now as my laptop is 3yrs old and that's the only computer I have and I doubt it can handle a vives.

Offline tebakutis

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Re: HTC Vive (The Discussion Thread!)
« Reply #17 on: June 08, 2016, 03:34:58 AM »
I've noticed tabletop simulator now supports VR. Imagine being able to play every boardgame in the world like that. Or roleplaying with some folks from the other side of the world. Or just flipping the table in a fit of rage... :D

People are actually already playing D&D in virtual reality in a game called AltSpaceVR. You should definitely check it out ... it's compatible with all VR headsets, including HTC Vive, Oculus, GearVR, and (I believe) Google Cardboard. It's also completely free.

Tonight, I ended up recording some gameplay in Pool Nation VR. It is a fully functional pool simulator, as in, you can actually play pool, either by yourself, with an NPC opponent, or by connecting to another real person online and playing against them. But in addition to having all the mechanics of pool, you can also interact with all sorts of items in the tavern environment in fun and or interesting ways.

The video below shows a couple of minutes of interaction in the virtual tavern. I've played a number of simulations now with various strengths and "Wow!" moments, but I have to say Pool Nation VR is the closest I've played to anything that makes me feel like I'm in a real place (the next closest is Call of the Starseed, which I'll capture later this week).

To explain the video, the odd objects you see floating in the foreground are the Vive remotes. Those are what I'm actually holding in my hands, and they have various buttons on them I click to do different things, such as pick something up, turn my cue on and off, and so on.

<a href="http://www.youtube.com/watch?v=QEjJ1K9TyFI" target="_blank">http://www.youtube.com/watch?v=QEjJ1K9TyFI</a>

I've got the video capture process down now (though this video came out with an odd resolution ... that's the way Steam mirrored it) so I'll have a few more videos up soon.
T. Eric Bakutis: 2014 Compton Crook Finalist and author of Tales of the Five Provinces

Book 1: Glyphbinder
Book 2: Demonkin
Book 3: Bloodmender

Offline Jmack

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Re: HTC Vive (The Discussion Thread!)
« Reply #18 on: June 08, 2016, 12:03:48 PM »
Watched! That was cool, Eric.
Now, what I want to see is one of these for a hard bop jazz piece with a freaking awesome saxophone solo.
"A Night in Tunisia" by Art Blakey and the Jazz Messengers?
(I worked from home yesterday, and spent the day soaking in jazz from all over the timeline. God bless streaming music services.  8))

One weakness of the algorithm Audioshield uses to generate its note spread is that it seems to work primarily off percussion (snares being the most obvious). So percussion heavy music (like Blue Man Group) works very well, but music that doesn't have a lot of drumming in it tends to be pretty boring. Some songs are intense and very fast (like this one!) and other ones get a little boring. Since Audioshield is a one man operation, I'm not sure if the guy will ever get time to add more features, but it would be nice if you could base the algorithm off different musical elements to make it fun for different songs.


Yes, snare drums! Blakey was a drummer, so his songs are always percussion heavy.
Change, when it comes, will step lightly before it kicks like thunder. (GRMatthews)
You are being naive if you think that any sweet and light theme cannot be strangled and force fed it's own flesh. (Nora)

Offline tebakutis

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Re: HTC Vive (The Discussion Thread!)
« Reply #19 on: June 08, 2016, 02:51:37 PM »
T. Eric Bakutis: 2014 Compton Crook Finalist and author of Tales of the Five Provinces

Book 1: Glyphbinder
Book 2: Demonkin
Book 3: Bloodmender

Offline m3mnoch

Re: HTC Vive (The Discussion Thread!)
« Reply #20 on: June 08, 2016, 03:07:38 PM »
i probably shouldn't mention this, so if anyone asks you guys, you didn't hear it from me.

as a proof of concept, on our vive, we took the interior mesh of the millennium falcon and set up a lightsaber thing where you deflect stormtrooper blaster bolts inside.

it's ridiculously cool to walk around the falcon.

Offline tebakutis

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Re: HTC Vive (The Discussion Thread!)
« Reply #21 on: June 08, 2016, 04:08:07 PM »
i probably shouldn't mention this, so if anyone asks you guys, you didn't hear it from me.

as a proof of concept, on our vive, we took the interior mesh of the millennium falcon and set up a lightsaber thing where you deflect stormtrooper blaster bolts inside.

it's ridiculously cool to walk around the falcon.

Lightblade VR is $3.99 on Steam, dude. You're welcome. :)

http://store.steampowered.com/app/477270/
T. Eric Bakutis: 2014 Compton Crook Finalist and author of Tales of the Five Provinces

Book 1: Glyphbinder
Book 2: Demonkin
Book 3: Bloodmender

Offline tebakutis

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Re: HTC Vive (The Discussion Thread!)
« Reply #22 on: June 13, 2016, 03:13:44 PM »
Pulled from another thread, because I couldn't resist posting it here.

A startup named AxonVR recently revealed that they're working on a "VR suit" that can not only track the user's entire body in VR, but simulate touch, hot, cold, and also work as a 360 degree movement device.

The various pieces of tech are still in a very early proof-of-concept stage, but it's cool to know people already have ideas for making the next generation of virtual reality more "real".

http://www.roadtovr.com/axonvr-making-haptic-exoskeleton-suit-bring-body-mind-vr/

Um. Porn. Just saying. Sorry.

Probably more information than you might want and also, possibly NSFW. But that's been in the works for a good while now. :0

http://kotaku.com/adult-vr-festival-draws-huge-crowds-in-japan-1781869098
T. Eric Bakutis: 2014 Compton Crook Finalist and author of Tales of the Five Provinces

Book 1: Glyphbinder
Book 2: Demonkin
Book 3: Bloodmender

Offline tebakutis

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Re: HTC Vive (The Discussion Thread!)
« Reply #23 on: June 17, 2016, 04:22:13 PM »
At E3 recently, Zenimax announced that both the new Doom and Fallout 4 are coming to VR for the HTC Vive, exclusively. I'm really interested to see how they translate. For VR, natural movement (moving around physically in your play area) + teleporting is the way to go. Any "keyboard movement" (moving in the game when you aren't moving in real life) makes you motion sick super quick.

So, I'm curious how they're going to port Doom (a very fast moving game), but from what I've heard, they may end up making a completely new Doom related experience, rather than trying to make you play the whole game in VR. Fallout 4 seems like a better fit, as it's not quite as fast paced, but I imagine it'll be straining even heavier rigs to maintain the necessary 90 frames per second.

Either way, cool stuff. Also, the more I hear about PSVR (for PS4) the more excited I am. They have a ton of really exciting titles already announced, they ship with hand controllers (the Move) and they're the easiest to afford and get into by far. So I expect, come October 13 (worldwide launch date) there are going to be a couple of million new people experiencing VR, compared to the current PC limited crowd.
T. Eric Bakutis: 2014 Compton Crook Finalist and author of Tales of the Five Provinces

Book 1: Glyphbinder
Book 2: Demonkin
Book 3: Bloodmender

Offline tebakutis

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Re: HTC Vive (The Discussion Thread!)
« Reply #24 on: June 25, 2016, 05:42:15 AM »
I've just found a new VR experience to add to my "top" list. A Chair in a Room has, so far, been freaky as hell and incredibly immersive. To give you the basics, you're a mental patient stuck in a padded cell who keeps moving in and out of memories (I assume?) that may or may not be accurate. You supposedly murdered someone, but you don't remember doing it. Everything you do takes place in a small room, so there is no teleporting ... you walk around in the physical space and interact with things.

One of the first sequences has a lady watching you through glass as she points out three small cups and a red ball. She basically instructs you to cover the ball with the cup and move it about. Things continue to get freakier from there. My fight or flight response actually kicked in a couple of times, and the way the game messes with your head gave me a few scares. Highly recommended.
T. Eric Bakutis: 2014 Compton Crook Finalist and author of Tales of the Five Provinces

Book 1: Glyphbinder
Book 2: Demonkin
Book 3: Bloodmender

Offline tebakutis

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Re: HTC Vive (The Discussion Thread!)
« Reply #25 on: June 30, 2016, 03:41:54 PM »
For anyone who plans on traveling to New York, the Ghostbusters VR Experience at Madame Tassaud's is supposed to be pretty incredible. It's basically the HTC Vive, except you carry the computer on your back (untethered!) and they've built a real physical environment beneath the virtual one.

http://www.theverge.com/2016/6/29/12060066/ghostbusters-dimension-the-void-times-square-madame-tussauds-vr

It's only a half day bus ride from me, and I'm sorely tempted to go.
T. Eric Bakutis: 2014 Compton Crook Finalist and author of Tales of the Five Provinces

Book 1: Glyphbinder
Book 2: Demonkin
Book 3: Bloodmender

Offline tebakutis

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Re: HTC Vive (The Discussion Thread!)
« Reply #26 on: July 02, 2016, 02:00:04 AM »
Latest VR video comes from a game called "RecRoom", which just came out recently. It's like AltSpace, but I actually like the customization options alot better. You can socialize with other people in VR, as in AltSpace, but you have more of an identity. You can also play games with people such as dodgeball, tennis, and so on.

The way the let you customize your avatar is actually one of the neatest things I've seen in VR. You go into a "changing room" and select options as you would select clothes. The video shows me doing a number of these things. (The voices in the video are other players - my microphone was muted while I recorded).

<a href="http://www.youtube.com/watch?v=6Vgkv_KV8H8" target="_blank">http://www.youtube.com/watch?v=6Vgkv_KV8H8</a>
T. Eric Bakutis: 2014 Compton Crook Finalist and author of Tales of the Five Provinces

Book 1: Glyphbinder
Book 2: Demonkin
Book 3: Bloodmender

Offline tebakutis

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Re: HTC Vive (The Discussion Thread!)
« Reply #27 on: July 08, 2016, 04:33:28 AM »
Random note on an experience from a few days ago. I'm currently working my through "A Chair in a Room", a VR experience where you are a mental patient, locked in an asylum, who may or may not have murdered someone. You are trying to remember, but maybe you don't want to remember. It's like Memento meets Silent Hill.

The game has been screwing with my head and unsettling me in a number of ways (remember, I'm *in* the body of the protagonist) but a few nights ago, I had the first literal "shout out loud and nearly jump out of skin" moment I've had in VR. On the slim chance that anyone here gets a Vive and gets to play this game, I won't spoil it, but I'll give some hints.

I was searching a completely dark room, with a flashlight, for a clue I needed to advance. I'd just seen a number of unsettling events. Then I turned around. That's when I cussed and screamed. I didn't rip off the headset or drop my remote, but I was literally shocked and reacted as I would have if I'd seen something terrifying in real life.

Afterward, as my heart was racing and I was gathering myself, I realized how incredibly immersed I'd been in the game. I was, mentally, 100% in a virtual environment, as much as we are in the physical world. And as a game developer myself, I was able to work through the design aspects of what scared me and, upon seeing it, send mental kudos to the game developers, and understand why the VR format let them pull that off.

It's these types of experiences ... being so immersed in a virtual world that your fight or flight response kicks in ... that make me a believer in VR, and how it's going to grow over the next few years.
T. Eric Bakutis: 2014 Compton Crook Finalist and author of Tales of the Five Provinces

Book 1: Glyphbinder
Book 2: Demonkin
Book 3: Bloodmender

Offline tebakutis

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Re: HTC Vive (The Discussion Thread!)
« Reply #28 on: July 14, 2016, 08:13:30 PM »
So I'll be shooting some robots and slicing them up after my writer's group tonight. Good exercise.

<a href="http://www.youtube.com/watch?v=xN7l45bwS18" target="_blank">http://www.youtube.com/watch?v=xN7l45bwS18</a>
T. Eric Bakutis: 2014 Compton Crook Finalist and author of Tales of the Five Provinces

Book 1: Glyphbinder
Book 2: Demonkin
Book 3: Bloodmender

Offline tebakutis

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Re: HTC Vive (The Discussion Thread!)
« Reply #29 on: July 19, 2016, 04:20:11 PM »
So just some updates on Raw Data (the game I posted above).

It's the most immersive "combat" experience I've played. If Call of the Starseed is my top exploration game, and A Chair in a Room is my top horror game, then Raw Data is absolutely my top shooter, even in early access.

You start with two possible "heroes", a guy who is primarily gun based (using "gun kata" ;p) and a cyborg ninja with an energy sword. You can play as either, which determines the weapons you have.

The gunplay starts out fairly straightforward but gives you some nice tricks right out of the gate - for instance, your handgun has a charge up shot (ala Super Metroid or Mega Man) that just wrecks robots, even behind cover. I recently unlocked dual wielding, which is actually taking some adjustment ... it's harder to aim two guns accurately than it looks in the movies!

Also, the swordplay is really fun! You can slash like crazy as you do in other games, but there's also a number of additional tricks. For instance, I can toss my sword and it'll zip away, boomerang style, to smash flying drones or robots, then zip back into my hand. You can also double grip your sword (normally it's wielded in one hand, but you can grip the handle with both hands) to make it even more powerful, allowing you to cut through robots with ease.

The environments are small enough that you can easily see where combat is moving next, but big enough that you never feel constrained. And because you're so focused on the threats coming at you, you tend to get incredibly immersed. The sense of presence in this game is as strong as it's been with anything.

A few days ago, I remember being surrounded by walker robots (they basically just walk at you "slow Terminator style" to try to beat in your face). So I double-gripped my sword, slashed a couple of robots, shadowstepped to the other side to stab a robot in the face, spun around, tossed my sword into the air to smash a flying drone, retrieved it when it came zipping back, and spun to take another robot's head off.

I'm sure in the real world I looked silly, but in the world of Raw Data, I feel like an absolute badass.

The game also supports co-op, so I got to play it with a friend recently as well. Voice chat is built in, and it was really cool how quickly we gelled as a team. Whether it was shouting out warnings about incoming robots, splitting up (you cover left, I'll cover right) or teaming up to take things down, it was a really cool experience.

If you like frenetic combat experiences, then this game is absolutely the best thing on the Vive right now. If I get time later in the week, I'll post another video (I plan to take these videos to Armadillocon for my VR panel anyway, so they're serving double duty).
T. Eric Bakutis: 2014 Compton Crook Finalist and author of Tales of the Five Provinces

Book 1: Glyphbinder
Book 2: Demonkin
Book 3: Bloodmender

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