So, I was thinking about this genre and gave a listen to a load of samples on audio, specifically of Andrew Rowe since his is the name that seems to come up a lot. The sample scenes were a) some people trying to pull a sword out of a stone, and b) someone trying to find their way through a dungeon in some kind of contest. It actually reminded me a little of the CBBC show Raven, if anyone remembers that.
First of all I will say that I didn't get a computer game feeling from them at all. There was a key that sounded a little like a one-use cheat code, but that was all. Coming at it from a D&D player's perspective, however, the impression i got was that I was listening to someone describing a game of D&D they had played. Having to decide which door to go through, noticing people using class abilities, etc. And that really left me cold. What I enjoy about D&D isn't the mechanics of it, it's the decision-making. Listening to someone else describing, or even playing D&D, just does nothing for me. It's the reason I could never get into Critical role or any of it's competitors. When you strip out the social element, and the personal freedom of choice, there's nothing to separate it from any other story except for a few specific terms. i suppose in the end I just don't see the need to put game elements in if it's not a game.