Here's a question for Jen! I'm avoiding spoiler stuff until I finish reading the book (hopefully this weekend) so if this has already been asked, forgive me.
How much did RPGs and dungeon crawls (D&D or otherwise) influence your writing, in particular the first portion of The Copper Promise? I mean, at its core, eveything in the temple reads pretty much like a D&D adventure (but in a good way, not a bad one)! So I'm curious if that's intentional/an homage, or if it just read that way to me because of my gaming background.
BTW ... my own gaming experiences (RPG, tabletop, and video) influence my writing to a noticeable degree, which may be why I'm reading into this. 
Haha! I think a lot of people assume I have a deep history with D&D because of the opening section of the book. Sadly, I don't really, at least not with the traditional form of it - I was too shy as a kid to get involved in anything like that and I didn't really know anyone who played it. As a slightly older person, I did accompany my friend on a larping weekend, which I did enjoy very much, mainly because it was a quite novel way of getting drunk in the woods.
Having said that, I am a big fan of video games, and, somewhat infamously at this point, I developed a huge obsession with the Bioware game Dragon Age, and it was certainly Dragon Age that encouraged me to write this sort of 'taverns, mead and mayhem' sort of fantasy. I was also hugely into Skyrim at the time of writing the first draft, and certainly my favourite parts of that game involved exploring spooky underground caves (that and making stew, crafting jewellery and shouting people off of cliffs, of course). So I'm sure those two games have their fingerprints over at least the first section. Mostly though, the series is rooted in old-school sword and sorcery; which of course shares a lot of DNA with D&D, anyway.